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Thursday, March 8

  1. page Methodology edited Methodology ... Horizon Report: Xxxx 2010 Australia-New Zealand Edition is Much of the pro…

    Methodology
    ...
    Horizon Report: Xxxx2010 Australia-New Zealand Edition is
    Much of the process takes place online, where it is captured and placed in a the Horizon Project wiki, where all the work of the project makes its home on the web. The Horizon Project wiki is intended to be a completely transparent window to the all of the work of the project, and contains the entire record of the research for all the various editions.
    The section of the wiki used for the Xxxxx Edition can be found at http://Xxxx.wiki.nmc.org.
    ...
    From the comprehensive list of technologies originally considered for any report, the twelve that emerge at the top of the initial ranking process — four per adoption horizon — are further researched and expanded. Once this “short list” is identified, the group, working with both NMC staff and practitioners in the field, begins to explore the ways in which these twelve important technologies might be used in for teaching, learning, research, and/or creative expression. A significant amount of time is spent researching real and potential applications for each of the areas that would be of interest to practitioners.
    For every edition, when that work is done, each of these twelve “short list” items is written up in the format of the Horizon Report. With the benefit of the full picture of how the topic will look in the report, the “short list” is then ranked yet again, this time in reverse. The six technologies and applications that emerge are those detailed in the Horizon Report.
    For additional detail on the project methodology or to review the actual instrumentation, the ranking, and the interim products behind the report, please visit http://Xxxx.wiki.nmc.org.
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Sunday, October 30

  1. 5:39 pm
  2. page home edited Horizon Archive of the NMC Horizon Report: 2010 Australia-New Zealand ... [[include compon…

    HorizonArchive of the NMC Horizon Report: 2010 Australia-New Zealand
    ...

    [[include component="page" page="HorizonReportsNav" ]]page="HorizonReportsNav"]]
    Welcome to the workspace for the Horizon.anz Project, the place for the members of the Horizon.anz Advisory Board to manage the process of selecting the topics for the 2010 Horizon Report: Australia-New Zealand Edition. This edition of the Horizon Report, a project of the The New Media Consortium, will be published in October, 2010. The report focuses on emerging technology and its applications for education (broadly defined) in Australia and New Zealand.
    Horizon.anz is a project that applies the process developed for the New Media Consortium's Horizon Project with a focus on emerging technologies for learning institutions in Australia and New Zealand. Members of the Australia-New Zealand education community are encouraged to follow the Advisory Board's progress as the discussion unfolds and to use the wiki as a resource and reference tool.
    [[include component="page" page="WhatsNew" ]]page="WhatsNew"]]
    Project Timeline
    {timeline-7-report-done.gif}
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  3. page Wireless Power edited What is Wireless Power? [[include component="page" page="TopicsNav" ]] Any…

    What is Wireless Power?
    [[include component="page" page="TopicsNav" ]]
    Anyone who attends a class or meeting where most of the participants have laptop computers is well aware that there are never enough power outlets—and when they are available, they are invariably located in inconvenient places. Wireless power, already being prototyped by several companies, promises to alleviate the problem by making power for charging batteries in devices readily available. Using near-field inductive coupling, power can be transmitted through special surfaces or even through open space to charge devices within a home, office, school, or other setting. Consumer products are already entering the market; the Powermat, for instance, charges up to three devices placed onto its surface (each device must first be slipped into a compatible sleeve). Fulton Innovation's eCoupled technology is designed to be built into desk- and countertops, enabling not only power transfer but other wireless communications between devices placed on the surfaces. Witricity is developing transmitters that would be embedded in walls or other furniture, transferring power via inductive coupling to receivers attached to devices anywhere within the home or classroom. The impact of wireless power for education will primarily be felt in learning spaces; the devices we carry will become more useful and easier to maintain, with increased opportunity for longer use in a variety of settings.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: alan Jan 27, 2010
    (1) How might this technology be relevant to the educational sector you know best?
    Extending the concept of learning spaces in higher ed to locations where power outlets are limited or unavailable. This is likely to extend opportunities for learning generally and time-on-task, as well as for documenting experiences, collecting different kinds of data, and using the current and emerging affordances of technologies to create, document, reflect on, validate, prove, disprove, question etc etc collaboratively or independently caroline.steel Aug 23, 2010
    I totally agree with Caroline - and Stephen. So much of our "wireless" activity currently is constrained/governed by the battery power of the devices we are using. shirley.reushle Aug 29, 2010
    I also agree - although the battery life of ipads is already remarkable. It is clear that this would be the removal of a major spatial and temporal impediment that faces both students and staff.philip.poronnik Sep 2, 2010
    At the risk of advancing a contrary view, I wonder if this will really end up as a useful technology in learning environments. Students are increasingly mobile and have been moving in some numbers to iPads and netbooks which show good signs of being able to last a day without charging. They are also light and easy to carry. Smartphones already have this capability. As this trend increases, students will not bother to carry any chargers with them and will simply charge up the devices overnight nick.tate Sep 2, 2010.
    (2) What themes are missing from the above description that you think are important?
    The safety issues of moving large amounts of energy through spaces used by students need to be seriously considered and make this an unlikely development in the immediate future. The more general issues of power are likely to see more use of devices like the iPad with much longer lives and also the pressure to standardise power connectors and infrastructure - much as the Europeans have done with Cellphone adaptors. stephen.marshall Aug 25, 2010
    I agree with this nick.tate Sep 2, 2010.
    another response here
    (3) What do you see as the potential impact of this technology on teaching, learning, or creative expression?
    None in the long term nick.tate Sep 2, 2010.
    your response here
    another response here
    (4) Do you have or know of a project working in this area?
    [[include component="page" page="Project Form Link" ]]

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  4. page WhatsNew edited What's New? The 2010 Horizon Report: Australia-New Zealand Edition is done. Download the PDF ve…

    What's New?
    The 2010 Horizon Report: Australia-New Zealand Edition is done. Download the PDF version, read and comment in the online version, and give our new ePub version a spin in your eReader.
    Communiqué from the September 30 Strategic Technology Summit in Wellington.
    Communiqué from the September 26-27 Strategic Technology Summit in Brisbane.
    The Call for Examples for the 2010 Horizon Report is open to share examples for consideration in the final report.
    The Advisory Board has completed the voting and selected the six final topics for the 2010 Horizon Report: Australia-New Zealand Edition.
    The first round of rankings was completed and published as the 2010 Short List (download PDF)
    The Advisory Board responded to the four Research Questions and completed the first round of voting.
    Advisory board members are reviewing the Press Clippings, and annotating ones they recommend.
    The wiki is now open! Welcome advisory Board members -- please introduce yourselves via the discussion tab on the wiki main page. If you are new to using this kind of wiki, see our Getting Started guide.

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  5. page Web Aggregation Tools edited What are Web Aggregation Tools? [[include component="page" page="TopicsNav"…

    What are Web Aggregation Tools?
    [[include component="page" page="TopicsNav" ]]
    Aggregation is the process of transparently gathering together distributed pieces of online content based on an interest in the topic(s), the author(s), or other shared characteristics. RSS readers are one way to aggregate data, but with the increase in personal publishing, new tools for aggregation are emerging. Using these tools, readers can easily track a distributed conversation that takes place across blogs, Twitter, and other publishing platforms, as well as pull in relevant resources from news feeds and other sources. Some educators and students are seeking alternatives to course management systems, preferring to open their discussions and make use of a variety of tools instead. Aggregation can reunite course discussions that once took place within CMS forums, even if they are scattered among different platforms and tools. Aggregation can allow a class to visualize its conversations in new ways. Information is available when and where the reader wishes, in almost any desired format.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: alan Jan 27, 2010
    (1) How might this technology be relevant to the educational sector you know best?
    There is a continual need to make it easier and more efficient to manage and process the ever increasing flow of information and data and we are seeing more approaches that appeal to the human visual capability to characterize and sort symbols alan Aug 23, 2010
    The challenge is to move on from aggregation per se, even crowdsourced versions, to tools that enable more actively personalised aggregation and management of the content. The push to mobility may help here by supporting tools like the PLoS app http://everyone.plos.org/2010/06/15/plosipadapp/, Read It Later or Instapaper that support content gathering when bandwidth is freely available and then consumption/use when convenient or as needed. stephen.marshall Aug 25, 2010
    RSS continues to be a troublesome concept for staff and students so I agree with Alan that we need to make the process easier for users especially as we move to integrating multiple platforms and tools. A personal learning homepage that can combine required study related feeds with personal aggregation is needed but I've yet to see it done well anywhere. Another aggregation need grappled with is how in a course of 500 students individual/small group contributions made in personal spaces can be aggregated in a sensible, manageable way for assessment and feedback purposes robyn.jay Aug 30, 2010
    another response here
    (2) What themes are missing from the above description that you think are important?
    New developments this year are aimed at more of a "magazine" style layout of information gleaned from information streams- there is the Flipboard iPad app (http://www.flipboard,com/) for generating a magazine style view of stories published from its selected sources as well as from an individual's twitter and facebook networks. This looks for URLs embedded in social streams and extracts images and content form the source sites. Another variant is http://paper.li which organizes the content shared in a person's twitter network - it even organizes the content from URLs shared in one's twitter network into "departments" like Politics, Education, Sports. alan Aug 23, 2010
    It will be interesting to see what impact Google's real time search has on RSS feeds.garry.putland Aug 31, 2010~
    (3) What do you see as the potential impact of this technology on teaching, learning, or creative expression?
    If aggregators can present together a selection of segments from a social bookmarking search eg. of trusted colleagues tagged resources, that would be a great help to any research task, as filtering and sorting information is an ongoing isssue the further dispersed publishing becomes. (Like paper.li crossed with friendfeed? does it already exist?)jo.murray Aug 25, 2010
    another response here
    (4) Do you have or know of a project working in this area?

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  6. page Watch Lists edited [[include component="page" page="PressClippingsNav" ]] Press Clippings: Publi…
    [[include component="page" page="PressClippingsNav" ]]
    Press Clippings: Published Technologies to Watch Lists
    This area is a place to collect "Technologies to Watch" lists published by other organizations. Though these lists and publications may serve a different audience and purpose than the Horizon Report does, they contain many useful descriptions and discussions that can and should inform our work.
    We'd love to see your clippings here as well! Please use the edit this page button to add more, or add comments on how or why you think they may or may not be important. As is the convention throughout the Horizon Project Wiki, we ask you to identify items you think are of high interest to us, as I have done here by typing 4 tilde (~) characters-- alan Aug 26, 2010 (note - to keep the wiki clean, plus put spaces on either side of your marks). This will help us to sift through the articles and determine which ones resonate most strongly with the board as a whole.
    Recommended Reading
    Life Online: The Web in 2020
    http://www.sirc.org/publik/web2020.shtml
    aims to provide an outline and analysis not only of projected technological developments but also their social, political and economic implications. What will the Web look like in 2020? What will it do? Where will it be? How will we use it?KeeneH Aug 20, 2010Larry Aug 20, 2010
    14 Technologies Educators Should Watch in 2010
    http://thejournal.com/Articles/2010/01/20/14-Technologies-Educators-Should-Watch-in-2010.aspx
    Which technology tools can help improve teaching and learning? Which can boost productivity? Which are just plain useful for keeping organized? Education technology veterans shared their lists of apps intended to make life in and out of the classroom faster, easier, and, well, better. KeeneH Aug 20, 2010Larry Aug 20, 2010lydia.kavanagh Aug 23, 2010 ninmah Aug 24, 2010 philip.poronnik Aug 25, 2010
    10 Ways Social Media Will Change In 2010
    http://www.readwriteweb.com/archives/10_ways_social_media_will_change_in_2010.php
    2009 will go down as the year in which the shroud of uncertainty was lifted off of social media and mainstream adoption began at the speed of light.paul.mckey Aug 27, 2010
    CES 2010: The race for the future
    http://news.bbc.co.uk/2/hi/technology/8448859.stm
    It's January, it's Las Vegas, the City of Sin, and that means it's time for the Consumer Electronics Show. Here is the best of...
    Gartner Identifies the Top 10 Strategic Technologies for 2010
    http://www.gartner.com/it/page.jsp?id=1210613
    Gartner Research looks at 10 of the more prominent technologies to have an impact in 2010. KeeneH Aug 20, 2010Larry Aug 20, 2010 garry.putland Aug 23, 2010philip.poronnik Aug 25, 2010 "After recently joining IBM their strategy certainly concurs with this report. But it is a well trodden script." paul.mckey Aug 27, 2010 "Yawn. Much of the same each year from Gartner"
    Technology Review 10 Emerging Technologies 2010
    http://www.technologyreview.com/tr10/
    The annual review looks at ten technologies that will "likely change the world". alan Aug 20, 2010Larry Aug 20, 2010 garry.putland Aug 23, 2010philip.poronnik Aug 25, 2010
    Ten Technologies That Will Rock 2010
    http://www.techcrunch.com/2010/01/01/ten-technologies-2010/
    “Now that the aughts are behind us, we can start the new decade with a bang. So many new technologies are ready to make a big impact this year. Some of them will be brand new, but many have been gestating and are now ready to hatch. If there is any theme here it is the mobile Web. As I think through the top ten technologies that will rock 2010, more than half of them are mobile. But those technologies are tied to advances in the overall Web as well.” KeeneH Aug 20, 2010Larry Aug 20, 2010 garry.putland Aug 23, 2010 ninmah Aug 24, 2010philip.poronnik Aug 25, 2010
    Top 10 business technology trends for 2010
    http://www.theage.com.au/technology/enterprise/top-10-business-technology-trends-for-2010-20091214-krx0.html
    Technology never stops moving, but what are the technologies that CIOs and IT managers really need to consider in 2010?
    We sampled opinions among analysts, vendors, users, IT professionals, system integrators and pundits and came up with the following 10 to watch.
    Top 10 IT Issues 2010
    http://www.educause.edu/EDUCAUSE+Review/EDUCAUSEReviewMagazineVolume45/TopTenITIssues2010/205503
    EDUCAUSE Review's results of its annual Current Issues survey
    "This is important because it points to more pragmatic issues in this debate - I recommend !" philip.poronnik Aug 25, 2010 "this is funny - Disaster recovery and Governance/leadership tied for sixth. Does the former have a remedy for non-natural disasters such as the latter?" paul.mckey Aug 27, 2010stephen.atherton Aug 30, 2010
    Xplana.com Education Technology Trends for 2010
    http://blog.xplana.com/educational-technology-trends-2010/
    Research suggests these trends important in 2010- containerless education, learning distribution, and DIY learning. alan Aug 20, 2010lydia.kavanagh Aug 23, 2010 garry.putland Aug 23, 2010
    Gartner Outlines 10 Mobile Technologies to Watch in 2010 and 2011
    http://www.gartner.com/it/page.jsp?id=1328113
    Gartner names Bluetooth, app stores, touchscreens, and enhanced location awareness, along with six other mobile technologies to keep an eye on. ninmah Aug 24, 2010

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  7. page Visual Data Analysis edited What is Visual Data Analysis? [[include component="page" page="TopicsNav" ]…

    What is Visual Data Analysis?
    [[include component="page" page="TopicsNav" ]]
    Visual data analysis blends highly advanced computational methods with sophisticated graphics engines to tap the extraordinary ability of humans to see patterns and structure in even the most complex visual presentations. Currently applied to massive, heterogeneous, and dynamic datasets, such as those generated in studies of astrophysical, fluidic, biological, and other complex processes, the techniques have become sophisticated enough to allow the interactive manipulation of variables in real time. Ultra high-resolution displays allow teams of researchers to zoom into interesting aspects of the renderings, or to navigate along interesting visual pathways, following their intuitions and even hunches to see where they may lead. New research is now beginning to apply these sorts of tools to the social sciences as well, and the techniques offer considerable promise in helping us understand complex social processes like learning, political and organizational change, and the diffusion of knowledge.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: alan Jan 27, 2010
    (1) How might this technology be relevant to the educational sector you know best?
    It is rare that an engineer is not faced with massive amounts of data generated through research or through plant operation or through monitoring a system etc. The data generated from even undergraduate research can be daunting - how to analyse it? how to present it? what does it show? A new dimension is our increading responsiveness to social pressures requiring qualitative data to be collected and integrated with quantitative data. VDA offers a systems approach to this data analysis. (I also think that there is a place for this as the 2nd layer upon Augmented Reality - we get the data but as engineers we need to process it and VDA may allow us to continue this analysis.) lydia.kavanagh Aug 30, 2010
    another response here
    (2) What themes are missing from the above description that you think are important?
    Research requires that methods be clearly articulated and supported. VDA will need to have credibility in the scientific community. lydia.kavanagh Aug 30, 2010
    another response here
    (3) What do you see as the potential impact of this technology on teaching, learning, or creative expression?
    For engineering - as an add on to augmented reality it will be an amazing method of delivering much content from broad topics such as design and control to more defined courses such as thermodynamics and engineering mechanics. lydia.kavanagh Aug 30, 2010
    For research ~ it will allow collected data to be visualised, connected, and analysed in a way that should allow students to make connections and really get to grips with what they are trying to investigate. lydia.kavanagh Aug 30, 2010
    (4) Do you have or know of a project working in this area?
    [[include component="page" page="Project Form Link" ]]

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  8. page Virtual Worlds edited What are Virtual Worlds? [[include component="page" page="TopicsNav" ]] Th…

    What are Virtual Worlds?
    [[include component="page" page="TopicsNav" ]]
    The capability of virtual worlds has expanded considerably in the past few years, with enormous development in building tools, climate simulators, physics engines, and the overall capability of these platforms to simulate reality. Gartner Research, Inc. has estimated that by 2011, 80% of Internet users will have an avatar in a virtual world, and hundreds of platforms to allow those avatars places to interact are already available or in development. Virtually every higher education institution has some sort of work going in around virtual spaces, and in just one platform alone, Linden Lab’s Second Life®, thousands of educational projects and experiments are actively underway. Early projects that drew heavily on real-world forms and practices gradually have given way to more experimental ventures that take advantage of the unique opportunities afforded by virtual worlds and other immersive digital environments. Now we are seeing increased use of these spaces for truly immersive forms of learning and for a level of collaboration that is erasing traditional boundaries and borders rapidly. The technology that supports virtual worlds is advancing at a rapid rate, paving the way for more realistic environments, connections between different platforms, and new ways to enter and use virtual spaces. As participation and development both continue to increase, these environments are becoming ever more interesting spaces with obvious potential for teaching, learning, and creative expression.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: alan Jan 27, 2010
    (1) How might this technology be relevant to the educational sector you know best?
    Virtual worlds are being used to allow learners to practice soft skills in role play settings. Advantages of virtual worlds over traditional classroom approaches are the virtual world settings are more immersive and 'real', that all learners can be involved in a role play at the same time through use of headsets in a computer lab and that it is easy to make the role play more authentic by bringing in external people to participate in the role play, including those with specialist expertise.
    Opportunities that are denied off campus students or are too dangerous or costly to undertake in the physical world can be conducted in the virtual world cheaply and safely. e.g. safety training, large scale modelling, role play, performance to international audiences, virtual guests, study groups. shirley.reushle Aug 28, 2010 I agree that the immersive possibilities of virtual worlds and the potential for creating so many different learner scenarios, environments and opportunities offer both potential and relevancy to the higher ed sector. In particular, virtual worlds can simulate real world professional conditions and environments where skills, knowledge and expertise can be gained, practice and applied without the costs of travel, time, access to resources, people and scenarios. [[user:caroline.steel|1283405726]> In the biomedical area there are many many opportunities for virtual worlds to simulate in a very realistic manner scenarios that students can explore with many real life variables. This is an intersection with the gaming context. Such simulations are used by many in the biomedical areas but most are at very early stages. philip.poronnik Sep 2, 2010
    (2) What themes are missing from the above description that you think are important?
    The initial learning curve for both tutors and learners to be immersed in a virtual world and so gain the full learning benefits is the same whether the virtual world is used for 10 minutes or the full course. A course, therefore, needs to use the virtual space enough through the course to warrant this investment. The SLENZ project found that it was relatively simple to prepare learners to use a virtual world for learning in a face-to-face computer lab, and to maintain motivation in the face-to-face setting but difficult to motivate learners to be involved by distance. Again, this motivation would be increased if the virtual world was integral to a significant percentage of the learning/assessment.terry.neal Aug 28, 2010
    As with gaming, I also believe we need different business models to be able to benefit from others' developments in virtual worlds. Particularly for the smaller vocational education institutions which lack researchers, a thought through learning experience with supporting activities requires a greater up front investment than institutions can justify in the present political environment. As with open source software development, government investment and creative commons licensing can help. Second Life has some builds that are freely available for others to copy, use and modify, rather than have to develop from scratch. However, the search facility in Second Life is not yet at the point where it is easy to find what others have created. terry.neal Aug 28, 2010
    There is tension between the educational potential of popular virtual worlds such as Second Life and their use for social interactions. Second Life's separation of adult content in 2009 has dealt with some concerns but it is still an environment in which anyone can appear from anywhere - a risk and an opportunity. OpenSim and its potential for closed spaces can mitigate the risks, but also the opportunities. Hopefully, we can move to interoperability between different virtual worlds so that we create a large virtual world in which learners can move easily to gain maximum learning benefits, and so that we can transfer builds from different worlds into our closed spaces when that makes sense, but the political and economic models are still evolving. terry.neal Aug 28, 2010
    Virtual worlds require some significant thinking and imagination, as well as skills, to enable the kinds of teaching and learning practices that some of us can imagine. Most uses of virtual worlds in education still replicate face-to-face learning and even the lecture-tutorial mode in higher ed. Designing for learning experiences and learning environments that can harness to potential of VW's takes considerable talent. caroline.steel Sep 1, 2010
    Although many virtual worlds exist, the technology is still relatively immature and primarily constructed for marketing and entrepreneurial activities rather than for education. Therefore it needs more flexibility to be adapted to different educational applications in different disciplines with different teachers and learners. caroline.steel Sep 1, 2010
    The challenge is to match the role play with real world ethics and contexts as well as matching to the other curricular elements. This will be a substantial challenge for the academics. philip.poronnik Sep 2, 2010
    (3) What do you see as the potential impact of this technology on teaching, learning, or creative expression?
    As with all relatively new online initiatives, virtual worlds tried to replicate the real world. Now we are seeing more projects that move beyond replication and into genuine creation. I think the next development in virtual worlds will be to connect virtual worlds to the other online tools that we use so that strudents will have access to all their exiting tools within the virtual world. One of the biggest impediments to teachers using virtual worlds is that they are required to learn how to script in order to develop learning and assessment activities within the virtual world. Being able to "buy" elaborate prims does not help learning if you cannot have scaffolded learning and assessment activities associated woith the prim. So, there are a few people trying to develop connections between virtual worlds and other Web 2 tools, as well as connecting virtual worlds with learning management systems. Teachers will quickly become overwhelmed with the options unless all the optiona re connected and easy yo use. geoffrey.crisp Aug 26, 2010
    The current and potential impact are quite different. once the technologies mature and offer more flexibility in the kinds of ways that Geoff suggested as well as more capabilities like the capacity for more tactile interaction and haptic feedback then the potential will be truly great caroline.steel Sep 1, 2010
    (4) Do you have or know of a project working in this area?
    de Freitas, S. (2008). Serious Virtual Worlds. A scoping study. from http://www.jisc.ac.uk/media/documents/publications/seriousvirtualworldsv1.pdf
    Kemp, J., Livingstone, D. & Bloomfield, P. (2009). SLOODLE: Connecting VLE tools with Emergent Teaching Practice in Second Life. British Journal of Educational Technology,
    40
    (3), 551-555.
    Hew, K. F. & Cheung, W. S. (2010). Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research. British Journal of Educational Technology, 41(1), 33–55 geoffrey.crisp Aug 26, 2010
    SLENZ - http://slenz.wordpress.com/ Project now complete, evaluation report available, VLENZ Charitable Trust being established to seek to maintain momentum from the project terry.neal Aug 28, 2010
    As well as using virtual worlds to learn, students need to learn how to work in virtual worlds. http://anm624.wordpress.com/ describes a new course focused on learning how to work in 3D environments, based in Second Life terry.neal Aug 28, 2010
    ONGENS Virtual World Grid http://www.gni.otago.ac.nz/index.php/ongens-virtual-world-grid terry.neal Aug 28, 2010The DE Hub (Distance Education Hub) Virtual Worlds Working Group (VWWG) have shared the bibliography for their study at http://virtualworldsworkinggroup.wikispaces.com/Member+Pubs DEHub was established in 2009 as a research consortium between the University of New England (UNE), Charles Sturt University (CSU), Central Queensland University (CQUniversity), the University of Southern Queensland (USQ), and Massey University. shirley.reushle Aug 28, 2010 An Australian university has been inspired to develop its virtual world services, by unknown digital 'avatars' operated by computer users outside its walls. The University of Western Australia calls these helpers 'angels' and they have assisted it to develop a presence on virtual world Second Life - see http://www.universityworldnews.com/article.php?story=20100827225921886 shirley.reushle Aug 29, 2010.Farley, H., & Steel, C. H. (in submission). Multiple Sensorial Media and Presence in 3D environments. In G. Ghinea, F. Andres & S. Gulliver (Eds.), Multiple Sensorial Media Advances and Applications: New Developments in MulSeMedia IGI Global. caroline.steel Sep 1, 2010
    [[include component="page" page="Project Form Link" ]]

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  9. page Twitter edited Horizon Report in Twitter Follow what people are talking about on Twitter about the Horizon Rep…

    Horizon Report in Twitter
    Follow what people are talking about on Twitter about the Horizon Report.

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